Technical Artist and 3D Generalist with a focus on the Asset Creation, Asset Manipulation, Asset Optimization, Pipeline Tools and Creative Game Engine Tools.
Primary Pipeline : Zbrush + Blender + Substance + Python → UE4/Unity
Blueprints ( + SteamVR)
Sequencer and Cinematography
Animation (+BP +Control Rig + Procedural)
Material Graph
Advanced Lighting
Performance Profiling
Python Tools Development
C++ (Rudimentary)
C# (+Editor Tools +Game Logic)
Mobile Development (Android, iOS)
Performance Profiling
Amplify Shader Editor / HLSL
Lighting (+Probes)
SteamVR
Animator Controller (+Avatar, +FinalIK)
Timeline