Technical Artist and 3D Generalist with a focus on the Asset Creation, Asset Manipulation, Asset Optimization, Pipeline Tools and Creative Game Engine Tools.
Primary Pipeline : Zbrush + Blender + Substance + Python → UE4/Unity
Blueprints ( + SteamVR)
Sequencer and Cinematography
Animation (+BP +Control Rig + Procedural)
Material Graph
Advanced Lighting
Performance Profiling
Python Tools Development
C++ (Rudimentary)
Game Dev Blug 1 : Character Automation |
Game Dev Blug 2 : Character Automation |
Game Dev Blug 3 : PhyfferTools |
Unity3D - Avatar Calibration System with FinalIK |
Unreal Engine 4 Cloth Physics |
Tinkr Garage on the Steam Store |
Demo Reel 2018 |
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