Summary
Technical Artist, Technical Animator and 3D Generalist - whose Game Development disciplines range from Materials and Animation; to Engineering, Memory Optimizations and Tools.
Skill Summary
Unity | C# (Professional - Advanced), Amplify Shader Editor, Unity UI Canvas, Graphics Optimization, Procedural Animation, D.O.T.S, Mobile Deployment, SteamVR, Timeline, Cinemachine |
Unreal Engine | Material Graph, Advanced Lighting, Animation Blueprints, UMG, Editor Scripting, LiveLink, Control Rig, Sequencer, Blueprints, Cameras |
Blender + Substance Suite | Plug-in development, Scripting, Rigging, Materials, Rendering, Composites, Baking and Materials |
Maya | Python Tools |
Programming | Python (Advanced), PySide, Flask, Django, PostgreSQL, C (Beginning), Javascript (Advanced) |
Primary Art Pipeline
Zbrush + Blender/Maya + Substance + Python → UE4/Unity