Φ PHYFFER STUDIO _

Christopher Phyffer

Technical Artist

Technical Artist and 3D Generalist with a focus on the Asset Creation, Asset Manipulation, Asset Optimization, Pipeline Tools and Creative Game Engine Tools.

Primary Pipeline : Zbrush + Blender + Substance + Python → UE4/Unity

Proficient in ZBrush                   

Unreal Engine 4

Blueprints ( + SteamVR)
Sequencer and Cinematography
Animation (+BP +Control Rig + Procedural)
Material Graph
Advanced Lighting
Performance Profiling
Python Tools Development
C++ (Rudimentary)

 

Unity

C# (+Editor Tools +Game Logic)
Animator Controller (+Avatar, +FinalIK)
Unity Shader Graph
Lighting (+Probes)
SteamVR
Mobile Development

 

 

Videos / Reels / Blogs

Game Dev Blug 1 : Character Automation
with UE4's Python Plugin

Game Dev Blug 2 : Character Automation
Tools with ZBrush & Blender

Game Dev Blug 3 : PhyfferTools
Blender Motion Capture


Unity3D - Avatar Calibration System with FinalIK

Unreal Engine 4 Cloth Physics

Tinkr Garage on the Steam Store

Demo Reel 2018


Godot Engine - Character Root Motion

 

 

Portfolio

View My Artwork on Pixelverse.ART

Tinkr Garage (Released on Steam 2018)

Getty Images VR (Released on iOS / Play Store)

Batman The Animated Series VR (Released on iOS and Play Store)

Piston Hearts (Released on the iOS and Play Store)

Project IMG

Software Engineering Work (Javascript | Python)