Φ PHYFFER STUDIO _

Christopher Phyffer

Technical Artist & Animator | 3D Generalist

Summary

Technical Artist, Technical Animator and 3D Generalist - whose Game Development disciplines range from Materials and Animation; to Engineering, Memory Optimizations and Tools.

 

Skill Summary

Unity C# (Professional - Advanced), Amplify Shader Editor, Unity UI Canvas, Graphics Optimization, Procedural Animation, D.O.T.S, Mobile Deployment, SteamVR, Timeline, Cinemachine
Unreal Engine Material Graph, Advanced Lighting, Animation Blueprints, UMG, Editor Scripting, LiveLink, Control Rig, Sequencer, Blueprints, Cameras
Blender + Substance Suite Plug-in development, Scripting, Rigging, Materials, Rendering, Composites, Baking and Materials
Maya Python Tools
Programming Python (Advanced), PySide, Flask, Django, PostgreSQL, C (Beginning), Javascript (Advanced)

 

Primary Art Pipeline

Zbrush + Blender/Maya + Substance + Python → UE4/Unity

Proficient in ZBrush