Technical Artist, Technical Animator and 3D Generalist - whose Game Development disciplines range from Materials and Animation; to Engineering, Memory Optimizations and Tools.
|Unity||C# (Professional - Advanced), Amplify Shader Editor, Unity UI Canvas, Graphics Optimization, Procedural Animation, D.O.T.S, Mobile Deployment, SteamVR, Timeline, Cinemachine|
|Unreal Engine||Material Graph, Advanced Lighting, Animation Blueprints, UMG, Editor Scripting, LiveLink, Control Rig, Sequencer, Blueprints, Cameras|
|Blender + Substance Suite||Plug-in development, Scripting, Rigging, Materials, Rendering, Composites, Baking and Materials|
Primary Art Pipeline
Zbrush + Blender/Maya + Substance + Python → UE4/Unity