Christopher Phyffer

Technical Artist, Pipeline TD, Technical Animator and 3D Generalist.

Game Development

PLAYSTATION

Technical Art optimization strategies - CHARACTER, ENVIRONMENT, VFX OPTIMIZATION TOOLS.

Game Development

Unity

C# (Professional - Advanced)
Shaders (Amplify / Unity)
Mobile Deployment
Graphics Optimization
Procedural Animation
D.O.T.S
SteamVR
Timeline & Cinemachine

Game Development

Unreal Engine

Material Graph
Advanced Lighting
Animation Blueprints
UMG
Editor Scripting
Live-Link
Control Rig
Sequencer

Game Development

3D Generalist

ZBrush
ZScripting
Allegorithmic SUITE
Blender 3+
Blender Plugin Dev
Maya Tools (+PYQT)
MESHROOM

Game Development

engineering

Python (Advanced)
PyQT, Flask, Django
Database (PostgreSQL)
Javascript (Advanced)

PHYFFER

Thank you for Visiting.

  • UNREAL ENGINE | UNITY

  • Blender (+PYTHON) | Maya (PYTHON)

  • VIVE | PHOTOGRAMMETRY

  • ZBrush | Substance